Budge Studios - Barbie Dreamhouse Adventures (Characters, Environment, Marketing, UI works)

Works I did for Barbie Dreamhouse Adventures.
I was responsible for creating main character(Barbie)'s outfits for seasonal updates, from modeling, texturing, rigging and final intergrations.
I was tasked to do setup render templates (posing, camera, lighting) for App Icon seaonal updates, and in-game newsfeeds.
For envirnoments, I was in charge of major seaonal update level's creation, from greybox to final polish. I did all the modular kit for these levels using trimsheets. I was also tasked to do legacy asset's visual revisions to meet up latest update's visual standards.

Set up render templates for seasonal App Store icon updates, including character posing, camera setup, and lighting. Final render paintovers were completed by 2D artists.

Set up render templates for seasonal App Store icon updates, including character posing, camera setup, and lighting. Final render paintovers were completed by 2D artists.

Responsible for creating multiple in-game newsfeed renders, including character posing and rendering in line with Mattel brand guidelines. Final touch-ups were completed by 2D artists.

Responsible for creating multiple in-game newsfeed renders, including character posing and rendering in line with Mattel brand guidelines. Final touch-ups were completed by 2D artists.

Responsible for creating multiple in-game newsfeed renders, including character posing and rendering in line with Mattel brand guidelines. Final touch-ups were completed by 2D artists.

Responsible for creating multiple in-game newsfeed renders, including character posing and rendering in line with Mattel brand guidelines. Final touch-ups were completed by 2D artists.

Created character outfits for seasonal live-service updates, including modeling, texturing, and rigging setup. Produced texture work in Photoshop and ensured assets were optimized for in-game and marketing use.

Created character outfits for seasonal live-service updates, including modeling, texturing, and rigging setup. Produced texture work in Photoshop and ensured assets were optimized for in-game and marketing use.

Created in-game clothing UI rendering template, all icons are rendered with Maya Arnold Renderer, with photoshop touch ups.

Created in-game clothing UI rendering template, all icons are rendered with Maya Arnold Renderer, with photoshop touch ups.

In charged of the level layout, all moduler underwater foliage/corals, scene compositions.

In charge of important landmark creation(outfit changing station, gazebo, counsil area), and cliff side's layout.

In charge of horse accessories's creation, wood prop's trimsheet setup

In charge of the level's layout, environment trimsheet setup and set dressing